polygon mirror - définition. Qu'est-ce que polygon mirror
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Qu'est-ce (qui) est polygon mirror - définition

PRIMITIVE IN COMPUTER GRAPHICS
Polygon count; Computer graphics polygon; Computer polygon

Midpoint polygon         
  • The [[Varignon parallelogram]]
POLYGON WHOSE VERTICES ARE THE MIDPOINTS OF THE EDGES OF ANOTHER POLYGON
Midpoint Polygon; Kasner polygon; Mid-point polygon; Kasner descendant; Kasner descendent
In geometry, the midpoint polygon of a polygon is the polygon whose vertices are the midpoints of the edges of . It is sometimes called the Kasner polygon after Edward Kasner, who termed it the inscribed polygon "for brevity".
Skew polygon         
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  • A uniform ''n''-gonal [[antiprism]] has a 2''n''-sided regular skew polygon defined along its side edges.
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POLYGON WHOSE VERTICES DO NOT LIE IN A PLANE
Regular skew polygon; Space polygon; Saddle polygon; Regular skew pentagon; Regular skew decagon; Regular skew dodecagon
In geometry, a skew polygon is a polygon whose vertices are not all coplanar. Skew polygons must have at least four vertices.
mirror site         
REPLICA OF A WEBSITE WITH A DIFFERENT URL
Mirror site (2004); Web mirror; Mirror sites; Website mirror; Website mirroring; Mirror website; Mirror (website); Partial mirror
<networking> An archive site or website which keeps a copy of some or all files at another site so as to make them more quickly available and to reduce the load on the source site. It is generally best to use the mirror that is physically closest to you as this will usually give the fastest download. Such mirroring is usually done for specific whole directories or files on a specific remote server as opposed to a cache or proxy server which keeps copies of everything that is requested via it. For example, src.doc.ic.ac.uk is the main UK mirror for the GNU archive at gnu.org. (2006-10-16)

Wikipédia

Polygon (computer graphics)

Polygons are used in computer graphics to compose images that are three-dimensional in appearance.

Usually (but not always) triangular, polygons arise when an object's surface is modeled, vertices are selected, and the object is rendered in a wire frame model. This is quicker to display than a shaded model; thus the polygons are a stage in computer animation. The polygon count refers to the number of polygons being rendered per frame.

Beginning with the fifth generation of video game consoles, the use of polygons became more common, and with each succeeding generation, polygonal models became increasingly complex.